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diceandstones

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A member registered Mar 01, 2019

Recent community posts

Dungeoneering is great fun! I'm still a pretty inexperienced GM and the simplicity of this game made it very approachable for me. I ran a couple friends through the starter dungeon, Mazar's Tower. There was no magician in the group but somehow they managed. Maybe I went too easy on them. But the Amalgamation kept them on their toes. In the end, despite my very imperfect GMing, they said they had fun!

Sometimes you just want a good old-fashioned dungeon crawl, and this game does a great job at that.

That makes sense. Thanks for the explanation! I'm excited to try Mazar's Tower tonight.

Thanks! I guess there's one more thing I want to make sure of: when a monster attacks a character, does the character's Might or Agility mod come into play for the roll? Or is it just the monster's attack score that you look at?

Oh, I was just looking at the updated PDF and I saw that all the sample monsters' evasions scores were updated with the errata. It makes more sense now!

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Hi, I might finally get the chance to run this game pretty soon, and I'm still trying to wrap my head around how combat works.

The errata says "A character wants to roll under their mod for the attack but equal to or over the monsters evasion." But what happens if the mod is lower than the evasion? Say a character's Might mod is 2 and the monster's evasion score is 5, does that mean the monster is just impossible to hit because you can't roll lower than the Might mod and higher than the evasion score?

And similarly when a monster attacks, what happens if the monster's attack is higher than your mod? If I understand correctly, you use a single roll to resolve attacks, so I'm confused about how the two different numbers are used together and how you determine success.

Thanks! This looks like a fun game!